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Technology Adoption in Mathematics Education: A Global Perspective
A Short Article Series
December 2005

 

E-assessment: why, what for and how

George Fernandez & Gary Fitz-Gerald
Australia

1   Introduction

In previous work, we have described how an objective-based approach may be used to enhance the learning process with the help of a student-centred environment. We argued that students place different emphasis on different aspects of their study. Some students—‘deep learners’—concentrate on reflecting on the material taught, understanding and analysing the concepts discussed, and trying to independently find answers to questions. Other students—‘surface’ or ‘shallow learners’—tend to listen more than reflect, have fewer questions to ask, and are typically more concerned with clearing the next hurdle than comprehending the material. Although this is a generalisation and individual students will usually show facets of both types of learning behaviours, the more motivated students demonstrate deep learning behaviour more frequently and consistently than less motivated students.

Since these represent two different attitudes to learning, we contend that exemplary tertiary teaching should be able to induce a shift in student disposition, from surface to deep learning attitudes. Teaching should encourage students to exploit their higher cognitive skills, by being active participants in the learning process and achieve a high level of understanding. Students ought to be required to learn in a manner that results in them questioning, deliberating and solving, rather than simply memorising the material. Learning activities should focus on what students have to do, changing the emphasis from teaching to learning. In this way the teacher acts mostly as a mediator, designing activities to induce consideration and inquiry, supporting the students’ learning process and enhancing their interactions with staff.

Over the last few years, new learning technologies have shown much promise, since they provide sophisticated platforms for independent learning. With these approaches, the teacher may often be absent when learning takes place, and students are expected to follow a carefully structured and planned cognitive path, in which all the components of the teaching system—formal lectures, tutorials, laboratory work, group collaborative work, formative quizzes and tests—should complement each other to induce deep learning. In this way, not only can the fundamental concepts be ‘cross taught’, reinforcing the message in different ways to achieve the desired level of learning, but students are also able to monitor their own progress and determine by themselves when they need help. Teaching material, learning activities and modes of assessment need to be coordinated in an overall aligned instruction strategy. That is why the first step in our student-centred learning strategy is to establish what the students are supposed to learn. We clearly specify the desired outcomes, and we state the level of student learning required on each one. We posit that designing the learning experiences to address the stated objectives and making sure that the outcomes are at the centre of the assessment tasks will ensure that students have the best opportunities for learning, and demonstrate their comprehension of these topics, at the required level.

However, the reality of tertiary teaching in Science and Engineering poses particular difficulties, especially in the crucial first year of university. Teachers often have to contend with large class sizes, comprising students of diverse backgrounds and abilities. Thus, the essential communication between teachers and students to instruct, discuss problems, correct answers, point out errors and provide suggestions does not take place with the desired regularity. Problems can easily be put to students, but there is little opportunity to discuss their answers: the student-teacher-student feedback cycle, essential for learning, often fails to materialise.

Due to their presentation and penetration possibilities, multimedia on-line and electronic teaching methods have received significant attention, and have been suggested as a possible solution to some of the problems mentioned above. However, educators and teachers can easily fall into the trap of concentrating on the presentation and dissemination aspects, rather than on the system interaction with the students. In this case, the offering is then only a refined version of the traditional model where students remain essentially passive spectators. Instead, our objective is to base learning on what students do; hence, their activities and experiences must take preeminence in the teaching model. The effort made in developing such materials should focus on providing an instruction environment within which students can successfully interact to learn, and the tools for teachers and students to be used to better control the process.

2   E-ASSESSMENT: THE CONTINUOUS TEST-FEEDBACK CYCLE

Testing procedures motivate students by providing feedback (a critical analysis of students’ work), and evaluation (the grading of students’ work). Testing instruments, such as assignments, quizzes, tests, examinations, etc., can be used for both purposes to varying degrees. To encourage deep learning, the emphasis should be put on formative assessment—testing instruments posing problems to students and providing them with adequate feedback to encourage reflection, discussion and critique—since this is when learning actually takes place. A problem-based approach further invites student deliberation and analysis and, if there is beneficial help at hand to support the learning process, encourages deep learning behaviour.

Computer-based learning environments offer several advantages over more traditional methods, by providing automated immediate feedback in some instances (multiple choice, multiple answer, short text, etc.), or simply by reducing the assessment time required and speeding up the feedback cycle in others. Using automated scoring methods teachers can give more frequent assignments and more questions per assignment, increasing the time students spend solving problems and answering questions, and getting fast customised feedback. Students’ work can be assessed more frequently, and quick useful feedback provided to keep them focused and in the rhythm intended for the subject. With the aid of this type of technology, students can interact with a system that poses problems and provides them with immediate feedback. Most importantly, however, the quality of the interactions between students and staff is also enhanced: students who have done preparatory work by attempting to first solve the problems are in a better position to deeply understand the material when presented with this in either a classroom or online environment.

Moreover, in Science subjects with large enrolment classes, due to the complexity and sheer size of the work involved—collecting submissions, distributing to marking assistants, collating the results, recording the details, etc.—by the time students receive feedback on their work it is often too late to be of any significant value. On the other hand, electronic submission methods can safely store, time-stamp and distribute students’ submissions as well as automatically record and collate their results, reducing the administrative work and often making it possible to allow automated or semi-automated marking.

The combination of these learning systems with WWW technology makes it possible to augment computer-based learning strategies with the presentation and delivery capabilities of the new media. A comprehensive strategy for subject delivery may include the new teaching tools to enhance traditional teaching methods. The input of the teacher is still perceived by most students as a very valuable contribution to their learning, but it can now be enriched by the use of the new technology.

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